using System.Collections.Generic;
using UnityEngine;

namespace Main.NPC
{
    [CreateAssetMenu(fileName = "ScheduleDataList_SO", menuName = "ScriptableObject/ScheduleDataList_SO", order = 0)]
    public class ScheduleDataList_SO : ScriptableObject
    {
        public List<ScheduleDetails> ScheduleList;
    }
}